using UnityEngine;

public static class VectorTool
{
    public static Vector3 AirsimToUnity(Vector3 originalVector)
    {
        return new Vector3(originalVector.y, -originalVector.z, originalVector.x);
    }

    public static Vector3 UnityToAirSim(Vector3 originalVector)
    {
        return new Vector3(originalVector.z, originalVector.x, -originalVector.y);
    }
}